I like playing on higher diff levels and i get the whole resource management, but Im tired of the half arse attempts at difficulty levels that developers put into their games. It just goes from a fun challenge to just an aggravating artificial difficulty spike. Why do developers insist on having a "defend" section ( aka ammo drain section ), followed by the infinite spawning enemy section where ammo is so scarce, that the only option is to luck sprint it through the level and thus missing out on possible gameplay secrets/story pieces etc, as exploring is limited by the constant respawning of enemies and the small amount of ammo throughout the level which 9/10 is unbalanced compared to the size of said level, which is made all the more difficult by the previous section ( the ammo drain ). by Steam, for example, are as follows: Resident Evil, Metro 2033 Tomp Reader. Playing this reminds why i keep going off FPS games. One of these files is causing the error - the file, buddha api dll download. Just a whinge about gameplay, carry on if you're not to concerned with typical FPS.inings:3eyes: PhysX is missing and the game either loads and crashes, or refuses to load entirely. Recently, I bought Metro 2033, and this is the game that I really, really want to play on the PC.
The problem is, PhysXloader.dll was missing so I found it in the Nvidia folder and pasted it. Hello experts I've had this problem with a few games.
Has anyone been able to run the original game OK? I suspect that it may be an update to PhysX that has broke the game as it wouldn't be the first time that NVIDIA have done that.and it likely won't be the last either! Go to \Steam\steamapps\common\metro 2033\install and see if physx.exe is there I just went to Nvidia's website and installed the latest version of PhysX. There is a Steam thread with people reporting the same issue.
Getting the PS4 version, hopefully, tomorrow as well.īy the way, I wanted to compare the Redux versions with the original games and while Last Light loads fine, Metro 2033 crashes on startup immediately after the 4A logo. Last Light Redux is a little disappointing in that it isn't obviously much different from the original game. To be honest, I think SSAA is unnecessary anyway as the default post-process AA works superbly, only causing some minor shimmering on grille-like objects or anything with thin lines all in parallel to each other. Metro 2033 Redux shows the biggest improvement and without SSAA I get a near constant 60 FPS on maxed out 1920x1200 Very High settings (+ Normal Motion Blur and Very High Tessellation). I briefly tried both Redux games this morning and both run fine.